Hand XR (Godot)
A downloadable asset pack
I have been working with Godot for XR projects that uses hand tracking before, using the models from the documentation demo project. I wanted to learnt to get working any rigged hand model with the Godot skeleton and the hand tracking systems. So I've managed to get working this hand model from FFeller by adjusting bone rolls (thanks to the demo project, I had a reference), mapping the bone map manually and setting the retarget method to none (in the import options, when selecting the skeleton). Since it's a bit a hurdle, I wanted to share the files if anyone finds it useful (and for personal later use). The archive file has the Blend source file, the GLB models and the import Godot meta file.
It's not perfect (yet) but does the job at the moment.
| Published | 5 days ago |
| Status | Released |
| Category | Assets |
| Author | Leon Denise |
| Content | No generative AI was used |


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